Extending the old WPF drag/drop behavior

A while back I wrote a post of creating A WPF drag/drop target behavior (well really it’s a drop behavior). Let’s extend this and add keyboard paste capabilities and tie it into a view model.

Adding keyboard capabilities

I’ll list the full source at the end of this post, for now I’ll just show changes from my original post.

In the behavior’s OnAttached method add

AssociatedObject.PreviewKeyDown += AssociatedObjectOnKeyDown;

in the OnDetaching method add

AssociatedObject.PreviewKeyDown -= AssociatedObjectOnKeyDown;

the AssociatedObjectOnKeyDown method looks like this

private void AssociatedObjectOnKeyDown(object sender, KeyEventArgs e)
{
   if ((e.Key == Key.V && 
      (Keyboard.Modifiers & ModifierKeys.Control) == ModifierKeys.Control) ||
         (e.Key == Key.V) && (Keyboard.IsKeyDown(Key.LeftCtrl) || 
            Keyboard.IsKeyDown(Key.RightCtrl)))
   {
      var data = Clipboard.GetDataObject();
      if (CanAccept(sender, data))
      {
         Drop(sender, data);
      }
   }
}

Don’t worry about CanAccept and Drop at the moment. As you can see, we capture the preview key down events and if Ctrl+V is being pressed whilst the AssociatedObject has focus, we get the data object from the clipboard, then we want to check if our view model accepts the data, i.e. if we only accept CSV we can fail the paste if somebody tries to drag and image into the view, otherwise we call Drop, which our old has been refactored to also use.

Both the CanAccept and Drop methods need to call into the view model for it to decide whether to accept the data and upon accepting, how to use it, so first we need to define an interface our view model can implement which allows the behavior to call into it, here’s the IDropTarget

public interface IDropTarget
{
   bool CanAccept(object source, IDataObject data);
   void Drop(object source, IDataObject data);
}

Fairly obvious how this is going to work, the behavior will decode the clipbaord/drop event to an IDataObject. The source argument is for situations where we might be dragging from a listbox (for example) to another listbox and want access to the view model behind the drag source.

If we take a look at both the CanAccept method and Drop method on the behavior

private bool CanAccept(object sender, IDataObject data)
{
   var element = sender as FrameworkElement;
   if (element != null && element.DataContext != null)
   {
      var dropTarget = element.DataContext as IDropTarget;
      if (dropTarget != null)
      {
         if (dropTarget.CanAccept(data.GetData("DragSource"), data))
         {
            return true;
         }
      }
   }
   return false;
}

private void Drop(object sender, IDataObject data)
{
   var element = sender as FrameworkElement;
   if (element != null && element.DataContext != null)
   {
      var target = element.DataContext as IDropTarget;
      if (target != null)
      {
         target.Drop(data.GetData("DragSource"), data);
      }
   }
}

As you can see, in both cases we try to get the DataContext of the framework element that sent the event and if it is an IDropTarget we hand off CanAccept and Drop to it.

What’s the view model look like

So a simple view model (which just supplies a property Items of type ObservableCollection) is implemented below

public class SampleViewModel : IDropTarget
{
   public SampleViewModel()
   {
      Items = new ObservableCollection<string>();
   }

   bool IDropTarget.CanAccept(object source, IDataObject data)
   {
      return data?.GetData(DataFormats.CommaSeparatedValue) != null;
   }

   void IDropTarget.Drop(object source, IDataObject data)
   {
       var s = data?.GetData(DataFormats.CommaSeparatedValue) as string;
       if (s != null)
       {
           var split = s.Split(
              new [] { ',', '\r', '\n' }, 
                 StringSplitOptions.RemoveEmptyEntries);
           foreach (var item in split)
           {
              if (!String.IsNullOrEmpty(item))
              {
                 Items.Add(item);
              }
           }
       }
    }

    public ObservableCollection<string> Items { get; private set; }
}

In the above we only accept CSV data, the drop method is very simple and just splits the string into separate parts, each of which is then added to the Items collection.

our XAML (using a Listbox for demo) looks like this

<ListBox ItemsSource="{Binding Items}" x:Name="List">
   <i:Interaction.Behaviors>
      <local:UIElementDropBehavior />
   </i:Interaction.Behaviors>
</ListBox>

Note: the x:Name is here because in MainWindow.xaml.cs (hosting this control) we needed to force focus onto the listbox at startup. Otherwise the control, when empty doesn’t seem to get focus for the keyboard events. Ocourse we might look to use a Focus Behavior

The UIElementDropBehavior in full

public class UIElementDropBehavior : Behavior<UIElement>
{
    private AdornerManager _adornerManager;

    protected override void OnAttached()
    {
        base.OnAttached();

        AssociatedObject.AllowDrop = true;
        AssociatedObject.DragEnter += AssociatedObject_DragEnter;
        AssociatedObject.DragOver += AssociatedObject_DragOver;
        AssociatedObject.DragLeave += AssociatedObject_DragLeave;
        AssociatedObject.Drop += AssociatedObject_Drop;
        AssociatedObject.PreviewKeyDown += AssociatedObjectOnKeyDown;
    }

    protected override void OnDetaching()
    {
        base.OnDetaching();

        AssociatedObject.AllowDrop = false;
        AssociatedObject.DragEnter -= AssociatedObject_DragEnter;
        AssociatedObject.DragOver -= AssociatedObject_DragOver;
        AssociatedObject.DragLeave -= AssociatedObject_DragLeave;
        AssociatedObject.Drop -= AssociatedObject_Drop;
        AssociatedObject.PreviewKeyDown -= AssociatedObjectOnKeyDown;
    }

    private void AssociatedObjectOnKeyDown(object sender, KeyEventArgs e)
    {
        if ((e.Key == Key.V && (Keyboard.Modifiers & ModifierKeys.Control) == ModifierKeys.Control) ||
            (e.Key == Key.V) && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)))
        {
            var data = Clipboard.GetDataObject();
            if (CanAccept(sender, data))
            {
                Drop(sender, data);
            }
        }
    }

    private void AssociatedObject_Drop(object sender, DragEventArgs e)
    {
        if (CanAccept(sender, e.Data))
        {
            Drop(sender, e.Data);
        }

        if (_adornerManager != null)
        {
            _adornerManager.Remove();
        }
        e.Handled = true;
    }

    private void AssociatedObject_DragLeave(object sender, DragEventArgs e)
    {
        if (_adornerManager != null)
        {
            var inputElement = sender as IInputElement;
            if (inputElement != null)
            {
                var pt = e.GetPosition(inputElement);

                var element = sender as UIElement;
                if (element != null)
                {
                    if (!pt.Within(element.RenderSize) || e.KeyStates == DragDropKeyStates.None)
                    {
                        _adornerManager.Remove();
                    }
                }
            }
        }
        e.Handled = true;
    }

    private void AssociatedObject_DragOver(object sender, DragEventArgs e)
    {
        if (CanAccept(sender, e.Data))
        {
            e.Effects = DragDropEffects.Copy;

            if (_adornerManager != null)
            {
                var element = sender as UIElement;
                if (element != null)
                {
                    _adornerManager.Update(element);
                }
            }
        }
        else
        {
            e.Effects = DragDropEffects.None;
        }
        e.Handled = true;
    }

    private void AssociatedObject_DragEnter(object sender, DragEventArgs e)
    {
        if (_adornerManager == null)
        {
            var element = sender as UIElement;
            if (element != null)
            {
                _adornerManager = new AdornerManager(AdornerLayer.GetAdornerLayer(element), adornedElement => new UIElementDropAdorner(adornedElement));
            }
        }
        e.Handled = true;
    }

    private bool CanAccept(object sender, IDataObject data)
    {
        var element = sender as FrameworkElement;
        if (element != null && element.DataContext != null)
        {
            var dropTarget = element.DataContext as IDropTarget;
            if (dropTarget != null)
            {
                if (dropTarget.CanAccept(data.GetData("DragSource"), data))
                {
                    return true;
                }
            }
        }
        return false;
    }

    private void Drop(object sender, IDataObject data)
    {
        var element = sender as FrameworkElement;
        if (element != null && element.DataContext != null)
        {
            var target = element.DataContext as IDropTarget;
            if (target != null)
            {
                target.Drop(data.GetData("DragSource"), data);
            }
        }
    }
}

Sample Code

DragAndDropBehaviorWithPaste

REST services with Mux and Go

Mux is a “powerful URL router and dispatcher” for Go and that means it allows us to route REST style requests to produce REST/micro services.

Creating our service

Let’s start out by creating a very simple EchoService which will contain our service implementation.

In my code based I create a service folder and add a service.go file, here’s the code

Note: This creation of a new go file, interface etc. is a little over the top to demonstrate mux routes/handlers, but my OO roots are probably showing through. In reality we just need a simple function with an expected signature – which we’ll see later.

package service

type IEchoService interface {
	Echo(string) string
}

type EchoService struct {

}

func (EchoService) Echo(value string) (string, error) {
	if value == "" {
		// create an error
		return "", nil
	}
	return value, nil
}

We’ve created an interface to define our service and then a simple implementation which can return a string and an error. For now we’ll not use the error, hence return nil for it.

Before we move onto the Mux code which will allow us to route requests/responses, let’s create a bare bones main.go file

package main

import (
   "goecho/service"
)

func main() {
   svc := service.EchoService{}
}

At this point this code will not compile because we haven’t used svc.

Implementing our router

Before we get started we need to run

go get -u github.com/gorilla/mux

from the shell/command prompt.

Now let’s add the code to create the mux router and to create a server on port 8080 that will be used to connect to our router (and service). We’ll also include code to log any fatal errors (again this code will not compile as the previously created svc variable remains unused at this point)

package main

import (
   "goecho/service"
   "github.com/gorilla/mux"
   "log"
   "net/http"
)

func main() {

   svc := service.EchoService{}

   router := mux.NewRouter()

   // service setup goes here

   log.Fatal(http.ListenAndServe(":8080", router))
}

I think this code is pretty self-explanatory, so we’ll move straight on to the implementation of our route and handler.

I’m going to add the handler to the service package but this handler needn’t be a method on the EchoService and could just be a function in the main.go (as mentioned previously).

You’ll need to add the following imports

import (
   "net/http"
   "github.com/gorilla/mux"
)

and then add this method, which is the handler and will call into our EchoService method.

func (e EchoService) EchoHandler(w http.ResponseWriter, r *http.Request) {
   vars := mux.Vars(r)

   result, _ := e.Echo(vars["s"])

   w.WriteHeader(http.StatusOK)
   w.Write([]byte(result))
}

To allow us to call the EchoService Echo method we declare a variable e for the EchoService. The arguments, of types ResponseWriter and Request are required to decode a request and to allow us to write a response. In this example the mux.Vars will be used to get us part of the rest command/URL.

Again, we’re not bothering (at this point to worry about the errors, so result, _ is used to ignore the error.

Next we write a Status OK code back and write the result back as a byte array.

Obviously we now need to set up our handler in main.go, so replace the line

// service setup goes here

with

router.HandleFunc("/echo/{s}", svc.EchoHandler).Methods("GET")

this simply creates the route for calls onto http://<hostname>/echo/??? (where ??? is any value which gets mapped to the mux.Vars[“s”]) through to the supplied handler (svc.EchoHandler) using the GET method.

For example, navigating to http://localhost:8080/echo/HelloWorld in your preferred web browser should display HelloWorld.

We can add multiple routes/handlers, for example let’s create a handler to respond with “Welcome to the EchoService” if the user navigates to http://localhost:8080. Place this function in main.go

func WelcomeHandler(w http.ResponseWriter, r *http.Request) {
   w.WriteHeader(http.StatusOK)
   w.Write([]byte("Welcome to the EchoService"))
}

and add this handler code before (or after) your existing handler code in main

router.HandleFunc("/", WelcomeHandler).Methods("GET")

NuGet and proxy servers

What you need to configure to use NuGet with a proxy server.

nuget.exe config -set http_proxy=http://my.proxy.address:port
nuget.exe config -set http_proxy.user=mydomain\myUserName
nuget.exe config -set http_proxy.password=myPassword

See http://stackoverflow.com/questions/9232160/nuget-behind-proxy for more information on this.

Creating Java classes from an XML schema using Maven

I my previous post Creating Java classes from an XML schema I used xjc to generate the Java classes for a small project.

Ultimately I try to automate my tasks as much as possible and also don’t want to have to write a document with lots of steps when passing code onto others to use. So I decided it was time to get Maven to (as part of it’s process) automatically generate the classed for me using xjc.

So now when passing my app. to somebody else to take on, I just say run mvn install and it’ll do everything else for you.

To get this to work we need to use the xjc/jaxb-2 plugin.

In your pom.xml, add the following

<build>
   <pluginManagement>
      <plugins>
         <plugin>
           <groupId>org.apache.maven.plugins</groupId>
           <artifactId>maven-compiler-plugin</artifactId>
           <configuration>
              <source>1.7</source>
              <target>1.7</target>
           </configuration>
         </plugin>
     </plugins>
   </pluginManagement>
   <plugins>
      <plugin>
         <groupId>org.codehaus.mojo</groupId>
         <artifactId>jaxb2-maven-plugin</artifactId>
         <version>1.6</version>
         <executions>
            <execution>
               <id>request-xsd</id>
               <goals>
                  <goal>xjc</goal>
               </goals>
               <configuration>
                  <packageName>com.putridparrot.request</packageName>
                  <schemaDirectory>src/main/resources/xsd/request-xsd</schemaDirectory>
                  <clearOutputDir>false</clearOutputDir>
               </configuration>
            </execution>
            <execution>
               <id>request-xsd</id>
               <goals>
                  <goal>xjc</goal>
               </goals>
               <configuration>
                  <packageName>com.putridparrot.response</packageName>
                  <schemaDirectory>src/main/resources/xsd/response-xsd</schemaDirectory>
                  <clearOutputDir>false</clearOutputDir>
               </configuration>
            </execution>
         </executions>
      </plugin>
   </plugins>
</build>

In the above example, I actually have a request xsd and a response xsd for a webservice call. The problem (and hence why I have two separate execution sections) is that they have duplicate type names, which meant if I had them both in the same folder would end up with conflicts and an error for the class generation.

Note: The folder xsd can be named anything you like and contain the XSD’s themselves or contain folders, as I’m using.

The jaxb2-maven-plugin does all the work for us, it executes xjc, creates the package for out resultant classes (i.e. com.putridparrot.request and com.putridparrot.response). It generates the classes from the schema in the schemaDirectory (i.e. all XSD’s within that directory) and it’s doesn’t clear the output folder. This is not important if you are not outputting to the source folder or don’t want the output folder cleared when maybe not regenerating everything within it, but it’s very useful to stop you accidentally deleting all your source (as I did whilst outputting to the src/main/java folder initially!).

If you do not specify and output directory then the classes will be generated into your target folder, within target/generated-sources/jaxb/<you package names>.

These files are then compiled into your application and available to use in your source.

Spring configuration for a JSON/XML REST service in Java

In Creating a CXF service that responds with JSON or XML and Creating a CXF client which can get JSON or XML we created a service and a client application for interacting with REST requests using XML or JSON as the body for the messages.

The Java guys love spring and beans, my code was all in Java source. So I’m going to show how to convert both the server and client into spring configurations.

In your client/server code add a resources folder to /src/main and within that add a new xml file, named whatever you like, mine’s spring-client.xml and spring-server.xml (for the client and server respectively).

Changes to the server

Let’s concentrate on the server first – our code looked like this

JAXRSServerFactoryBean factoryBean = new JAXRSServerFactoryBean();
factoryBean.setResourceClasses(SampleServiceImpl.class);
factoryBean.setResourceProvider(new SingletonResourceProvider(new SampleServiceImpl()));

Map<Object, Object> extensionMappings = new HashMap<Object, Object>();
extensionMappings.put("xml", MediaType.APPLICATION_XML);
extensionMappings.put("json", MediaType.APPLICATION_JSON);
factoryBean.setExtensionMappings(extensionMappings);

List<Object> providers = new ArrayList<Object>();
providers.add(new JAXBElementProvider());
providers.add(new JacksonJsonProvider());
factoryBean.setProviders(providers);

factoryBean.setAddress("http://localhost:9000/");
Server server = factoryBean.create();

The first thing we need to do is update our pom.xml to import spring, so add the following to the properties section

<spring.version>2.5.6</spring.version>

and then these dependencies

<dependency>
   <groupId>org.springframework</groupId>
   <artifactId>spring-context</artifactId>
   <version>${spring.version}</version>
</dependency>

<dependency>
   <groupId>org.springframework</groupId>
   <artifactId>spring-core</artifactId>
   <version>${spring.version}</version>
</dependency>

Now change the Java code in our main method, replacing all the code which is listed above, to

ApplicationContext context = new ClassPathXmlApplicationContext("spring-server.xml");

Now we need to add the following to our spring-server.xml file

<beans xmlns="http://www.springframework.org/schema/beans"
       xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
       xmlns:jaxrs="http://cxf.apache.org/jaxrs"
       xsi:schemaLocation="
         http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd
         http://cxf.apache.org/jaxrs http://cxf.apache.org/schemas/jaxrs.xsd">

    <jaxrs:server address="http://localhost:9000">
        <jaxrs:serviceBeans>
            <bean class="SampleServiceImpl" />
        </jaxrs:serviceBeans>
        <jaxrs:extensionMappings>
            <entry key="json" value="application/json"/>
            <entry key="xml" value="application/xml"/>
        </jaxrs:extensionMappings>
        <jaxrs:providers>
            <bean class="org.apache.cxf.jaxrs.provider.JAXBElementProvider" />
            <bean class="org.codehaus.jackson.jaxrs.JacksonJsonProvider" />
        </jaxrs:providers>
    </jaxrs:server>
</beans>

We’re using the jaxrs configuration to create our service beans which means the server is automatically created for us.

That’s it for the server.

Changes to the client

Let’s look at the existing client code

List<Object> providers = new ArrayList<Object>();
providers.add(new JAXBElementProvider());
providers.add(new JacksonJsonProvider());

SampleService service = JAXRSClientFactory.create(
   "http://localhost:9000", SampleService.class, providers);

WebClient.client(service)
   .type(MediaType.APPLICATION_JSON_TYPE)
   .accept(MediaType.APPLICATION_JSON_TYPE);

First off, we need to add spring to the pom.xml as we needed for the server, so duplicate the steps for updating the pom.xml as already outlined.

Next we replace our client code (above) with the following

ApplicationContext context = new ClassPathXmlApplicationContext("spring-client.xml");
SampleService service = (SampleService)context.getBean("client");

and finally put the following into the spring-client.xml file

<beans xmlns="http://www.springframework.org/schema/beans"
       xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
       xmlns:jaxrs="http://cxf.apache.org/jaxrs"
       xsi:schemaLocation="
         http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd
         http://cxf.apache.org/jaxrs http://cxf.apache.org/schemas/jaxrs.xsd">

    <jaxrs:client id="client" address="http://localhost:9000" serviceClass="SampleService">
        <jaxrs:providers>
            <bean class="org.apache.cxf.jaxrs.provider.JAXBElementProvider" />
            <bean class="org.codehaus.jackson.jaxrs.JacksonJsonProvider" />
        </jaxrs:providers>
        <jaxrs:headers>
            <entry key="Accept" value="application/json" />
        </jaxrs:headers>
    </jaxrs:client>
</beans>

and that’s it – run the server, then run the client and all should work.

Note: I’ll leave it to the reader to add the relevant import statements

Benchmarking code in Go

To create a unit test in Go<, we simple create a function with Test as the first part of the name, see my previous post on Unit testing in Go.

We can also write performance/benchmarking test code by creating a function with Benchmark as the first part of the function name, i.e. BenchmarkDataRead and it takes on the same format as a unit test, for example

func BenchmarkEcho(b *testing.B) {
	expected := "Hello"
	actual := test.Echo("Hello")

	if actual == expected {
		b.Error("Test failed")
	}
}

Our benchmark is passed a testing.B type which gives us functionality as per testing.T, in that we can fail a benchmark test etc. Obviously, for a benchmarking type, we also have the ability to start and stop the timer, for example if we have initialization and cleanup code we might want to exclude these from the benchmark by just wrapping the key code in a b.StartTimer and b.StopTimer section, i.e.

func BenchmarkEcho(b *testing.B) {
	expected := "Hello"

	b.StartTimer()
	actual := test.Echo("Hello")
	b.StopTimer()

	if actual != expected {
		b.Error("Test failed")
	}
}

Unit tests in Go

In the previous post I mentioned that the Go SDK often has unit tests alongside the package code. So what do we need to do to write unit tests in Go.

Let’s assume we have the package (from the previous post)

package test

func Echo(s string) string {
	return s
}

assuming the previous code is in file test.go and we then create a new file in the same package/folder named test_test.go (I know the name’s not great).

Let’s look at the code within this file

package test_test

import "testing"
import "Test1/test"

func TestEcho(t *testing.T) {
	expected := "Hello"
	actual := test.Echo("Hello")

	if actual != expected {
		t.Error("Test failed")
	}
}

So Go’s unit testing functionality comes in the package “testing” and our tests must start with the word Test and takes a pointer to type T. T gives us the methods to create failures etc.

In Gogland you can select the test_test.go file, right mouse click and you’ll see the Run, Debug and Run with coverage options.

Creating your own package in Go

When we import a library in Go we’re really importing a package. A package is created in a folder of it’s own and whilst you can name the folder anything you like, by convention we should name the folder the same as the package name that the files within the folder will be part of.

For example if our project is in the folder src/example and we want to create a package called conv (for converters) then this should be created in src/example/conv.

The files within this folder can be named anything you like and can have any package names, for example the Go source has a package context and it includes files as part of the package context but also package context_test, but ofcourse it makes sense that the code is all relevant to the package/folder it’s contained within – for example tests etc. might have a different package name to not pollute the package that the user/dev sees.

Let’s create a simple Echo function in a package named test, so off of our main.go folder we create a test folder and within this we have a test.go file and here’s the source

package test

func Echo(s string) string {
	return s
}

to use this package in our main.go file we import like this

package main

import "fmt"
import "Example/test"

func main() {
	fmt.Println(test.Echo("Hello"))
}

Notice the Example/test (our project name in Gogland) followed by the package folder name. The Example folder in this case is the folder that our main.go file is within.

References

How to Write Go Code contains a great overview of project, folder and package layouts for your Go application.

Interfaces and duck typing in Go

Go isn’t object oriented in the typical sense, i.e. if you’re coming from C#, Java or even C++, but it does offer some features which map to features often available in the OO world in one way or another.

For example in a previous post we saw how we created methods that mirror the syntax of methods on objects (or extension methods in C#). We also have interfaces in Go which can include functions.

For example

type Duck interface {
   Quacks()
}

But how do we implement an interface as we cannot include functions in types?

So with our knowledge of methods we will see how we can implement a type that conforms to an interface. As we are not “implementing” or otherwise inheriting from an interface we instead duck type the interface.

Duck typing comes from the phrase – if something looks like a duck, swims like a duck and quacks like a duck then it’s probably a duck.

In programming terms duck typing is the matching of types based upon expected methods and properties rather than upon an expected type. Therefore our Duck interface can be implemented by objects which don’t even need to know about the Duck interface.

For example

type Animal struct {
}

func (a Animal) Quacks() {
   fmt.Println("The animal quacks");
}

function Quack(duck Duck) {
   duck.Quacks()
}

func main() {
   a := Animal{}
   Quack(a)
}

So in the above we’ve declare an Animal type and create a method for the Animal type which is named Quacks (thus fulfilling the requirements of the Duck interface).

Next we have a function which takes a Duck and calls the Quack method on it.

But as you see within main, we’re actually able to pass an Animal type into the function which resolves to Duck because it supports the required interface. Hence duck typing.

Functions and Methods in Go

In the previous post on Go I’ve used the words method and function interchangeably, but as I learn more about Go I find that – in Go, methods and functions are actually different.

First off, let me point you to this post Part 17: Methods which covers this subject in more depth. But here’s the elevator pitch.

Methods names can be overloaded and the syntax of using a method is more like a method on an object.

Let’s look at a simple example, a classic sort of OO example. We have different shape types and each has an area method.

This is example is taken from Part 17: Methods

type Rectangle struct {
   length float64
   width float64
}

type Circle struct {
   radius float64
}

func (shape Rectangle) Area() float64 {
   return shape.length * shape.width
}

func (shape Circle) Area() float64 {
   return math.Pi * math.Pow(shape.radius, 2)
}

Notice that a method has the type declared before the method name (unlike a function) and this is because we call it in the way we would an extension method and object’s method in C#.

In Go the type declared after the function name (function syntax) is known as an argument, whereas a type declared before the function name (method syntax) is known as a receiver.

For example

r := Rectangle{ length = 100, width = 23 }
c := Circle { radius = 30 }

rArea := r.Area()
cArea := c.Area()