The WPF Hyperlink

WPF comes with a HyperLink class, but it’s from the System.Windows.Documents namespace, so is mean’t to be embedded within a textual control, such as a TextBlock (i.e. it’s not a standalone control like the System.Windows.Forms.LinkLabel) and within WPF it doesn’t support opening the supplied Uri in an associated process.

Let’s see it’s usage in some XAML

<TextBlock>
   <Hyperlink NavigateUri="http://putridparrot.com/blog/the-wpf-hyperlink">
   The WPF Hyperlink
   </Hyperlink>
</TextBlock>

This XAML will display a the text “The WPF Hyperlink” with underline and when you move your mouse over the link it’ll change colour and the mouse cursor will change to the hand cursor, but clicking on the link will not result in any web browser (or other associated application opening). We must implement such functionality ourselves either responding to the Click event or supplying an ICommand to the Command property.

Here’s a simple example of the sort of code we’d use to running the Uri via it’s associated application.

var process = new Process
{
   StartInfo = new ProcessStartInfo(Uri)
};
process.Start();

We can use databinding to supply the NavigateUri in the standard way, but if you wanted to change the displayed text, then we need to embed another control into the Hyperlink. For example, here we’re using another class from the System.Windows.Documents namespace, the Run class

<TextBlock>
   <Hyperlink NavigateUri="{Binding Uri}">
      <Run>
         <Run.Text>
            <Binding Path="DisplayText"/>
         </Run.Text>
      </Run>
   </Hyperlink>
</TextBlock>

Turning XAML into objects using XamlReader

I couldn’t come up with a good title for this post, basically the post is about taking a XAML declared Style and finding the easiest way to turn this into a Style object in code.

I had a problem whereby I ended up with multiple style objects which were exactly the same except for the DataItem they were binding to. This ended up meaning I had lots of duplicate XAML code, apart from one difference. Once I started making the code more dynamic (it was adding columns to the Infragistics XamDataGrid) this XAML became almost useless as I needed to create a style for each dynamically added column and hence really need to generate the Style in code.

If you’ve done anything much with code behind for such things as creating Style objects or replicating XAML code you’ve probably found the code doesn’t always map directly to the XAML, and if you already have XAML that works, why not simply reused it.

Note: The reason the code doesn’t always map is that it includes resources, converters and other XAML magically things that are automatically applied, for example converting colour names to colour values, or field lengths etc.

So let’s simple copy our XAML into a string in code and then programmatically change the DataItem field and then generate our Style object from this.

Here’s an example of the XAML as a string

var styleString = 
   "<Style TargetType=\"{x:Type idp:CellValuePresenter}\">" +
   "<Setter Property=\"Template\">" +
   "<Setter.Value>" +
   "<ControlTemplate>" +
   "<Grid>" +
   "<ListBox ItemsSource=\"{Binding DataItem." + source + "}\">" +
   "<ListBox.ItemTemplate>" +
   "<DataTemplate>" +
   "<TextBlock HorizontalAlignment=\"Stretch\" Text=\"{Binding}\"/>" +
   "</DataTemplate>" +
   "</ListBox.ItemTemplate>" +
   "<ListBox.ItemsPanel>" +
   "<ItemsPanelTemplate>" +
   "<StackPanel Orientation=\"Vertical\"/>" +
   "</ItemsPanelTemplate>" +
   "</ListBox.ItemsPanel>" +
   "</ListBox>" +
   "</Grid>" +
   "</ControlTemplate>" +
   "</Setter.Value>" +
   "</Setter>" +
   "</Style>";

In the above we’d obviously supply the source variable and this will then form part of our XAML style. To turn this into a Style object we need to use the XamlReader.Parse method. Before we can use the XamlReader.Parse method we also need to create the namespaces (context items) that we would expect from our XAML code, in this case we create a ParseContent object and assign our namespaces, then pass this into the XamlReader.Parse method also with the styleString. Our code might look like the following

public Style CreateStyle(string source)
{
   var context = new ParserContext();
   context.XmlnsDictionary.Add
   ("", 
    "http://schemas.microsoft.com/winfx/2006/xaml/presentation");
   context.XmlnsDictionary.Add
   ("x", 
    "http://schemas.microsoft.com/winfx/2006/xaml");

   // other namespaces for XamaDataGrid etc.

   var styleString = 
      "<Style TargetType=\"{x:Type dataPresenter:CellValuePresenter}\">" +
      "<Setter Property=\"Template\">" +
      "<Setter.Value>" +
      "<ControlTemplate>" +
      "<Grid>" +
      "<ListBox ItemsSource=\"{Binding DataItem." + source + "}\">" +
      "<ListBox.ItemTemplate>" +
      "<DataTemplate>" +
      "<TextBlock HorizontalAlignment=\"Stretch\" Text=\"{Binding}\"/>" +
      "</DataTemplate>" +
      "</ListBox.ItemTemplate>" +
      "<ListBox.ItemsPanel>" +
      "<ItemsPanelTemplate>" +
      "<StackPanel Orientation=\"Vertical\"/>" +
      "</ItemsPanelTemplate>" +
      "</ListBox.ItemsPanel>" +
      "</ListBox>" +
      "</Grid>" +
      "</ControlTemplate>" +
      "</Setter.Value>" +
      "</Setter>" +
      "</Style>";

   return (Style)XamlReader.Parse(styleString, context);
}

That’s it – much simpler that create each piece of the Style using C# objects and allows us to first test our XAML out then reused it to generate our objects in code.

Note: If your code relied on namespaces/assemblies which are not already loaded you will have to load them into memory yourself before they can be used in this way.

Xamarin Forms (>= 3.0) supports CSS

In my previous post Styles in Xamarin Forms I demonstrated creating a simple styles using XAML Style objects. However, as of version 3.0 of Xamarin Forms, you can also use CSS (Cascading Style Sheet) files/syntax to define your styles.

XAML Style is quite a verbose way of defining styles but if you’re used to WPF or UWP it’s probably something you’re quite happy with. If, however, you come from a web background you’ll probably be used to CSS files instead. Now you can use similar syntax to define your styles for Xamarin Forms (3.0 or above).

If you create a standard mobile application in Visual Studio you’ll get a simple ContentPage based application – as per the previous post we’re going to start off by simply defining a Lime green background for our ContentPage’s.

Now simply add a CSS file (mine’s named Styles.css) to your solution and set it’s Build Action to Embedded resource and place the following into the file

^ContentPage {
     background-color: Lime;
}

Note: the CSS is case insensitive, but I’ve stuck to using the case associated with the controls/page here.

Notice the use of the ^ followed by the base type. If you read my previous post Styles in Xamarin Forms, you’ll notice that this is equivalent to an implicit style. i.e. it’s applied to anything of the type ContentPage.

To use this style we need to add the following to our ContentPage XAML

<ContentPage.Resources>
   <StyleSheet Source="Styles.css" />
</ContentPage.Resources>

Note: you do NOT need to add any namespace to use the StyleSheet (or at least I didn’t at the time of writing). if Visual Studio or Resharper suggests you need to add a namespace, just ignore it.

Now if you run your application you’ll be presented with the Lime background ContentPage.

If you’re used to CSS you’ll know that you can also declare an id (the equivalent of an explicit style) to your CSS. Let’s change our CSS to this following

#ContentStyle {
     background-color: Lime;
 }

Now we can assign this to either the StyleId or it will fallback to using x:Name (if no StyleId is set) on our control. For example

StyleId="ContentStyle"

or if you prefer you can simply use the x:Name (remember no StyleId should exist)

x:Name="ContentStyle"

We can also declare our CSS using CLASS selectors such as

.ContentStyle {
     background-color: Lime;
}

Now we would use the StyleClass attribute on our ContentPage instead of StyleId or x:Name, i.e.

StyleClass="ContentStyle"

Finally, we can also declare CSS for child elements, so for example CSS for the Label which is a child of a StackLayout would look like this

StackLayout Label {
    background-color: Lime;
}

See Selector reference for more on selector syntax, which also demonstrated setting style for direct child objects etc.

References

Styling Xamarin.Forms apps using Cascading Style Sheets (CSS)
Styling Xamarin.Forms Apps with CSS

Styles in Xamarin Forms

Like WPF and UWP, Xamarin Forms supports the ability to “style” your application controls.

We can explicitly apply styles by creating a style with a key and explicitly assigning that style to a control. Alternatively we can implicitly apply styles be declaring the type (only) that the style applies to.

Let’s just do something very simple and make our ContentPage a rather bright Lime colour.

Explicit Style

After creating a mobile application within Visual Studio (which will default to using a ContentPage) simply add the following to the App.xaml, within the Application.Resources element.

<ResourceDictionary>
   <Style x:Key="ContentStyle" TargetType="ContentPage" >
      <Setter Property="BackgroundColor" Value="Lime" />
   </Style>
</ResourceDictionary>

In this example, we’ve declared the x:Key as ContentStyle. This is an explicit style in that, to use it, we need to set the Style property on the ContentPage that we want to apply this style to.

Open the MainPage.xaml (or any other ContentPage xaml files you have) and add the following as an attribute to the ContentPage

Style="{StaticResource ContentStyle}"

If you run the application you’ll be presented with a ContentPage with a bright Lime background colour.

If you’ve come from using WPF or UWP you’ll know you can also declare styles to the resource of your page’s so they’re scoped solely to that page. The App.xaml is globally scoped.

Implicit Style

Now, if all our ContentPage objects were to use this style, we might prefer to not have to assign the style each time. Instead we can change our App.xaml Style to look like this

<Style TargetType="ContentPage" ApplyToDerivedTypes="True">
   <Setter Property="BackgroundColor" Value="Lime" />
</Style>

Notice, we’ve removed the x:Key and added the ApplyToDerivedTypes. Now remove the Style attribute from your, previously created, ContentPage and run the application again and you’ll see the Style is automatically applied to all ContentPage objects.

Note: You can use TargetType=”{x:Type ContentPage}”, this more verbose way of declaring the TargetType is not required.

Using the Xamarin Forms ListView

The ListView (as probably expected) allows us to display a list of data items, just like WPF/XAML we can alter the list item (or ViewCell) to display a custom view of our data, including images, buttons etc.

Bind to the ItemsSource property

For some unknown reason, I continually forget that the property used to bind our list of items to on a ListView is ItemsSource, not BindingContext, so just putting this note to myself Bind to the ItemsSource.

Okay back to the post…

Basic use of the ListView

In the case where we have a list of items, such as strings, then we can simply use

<ListView ItemsSource="{Binding Items}" />

assuming we have a view model which exposes an Items property which is a collection (i.e. ObservableCollection or the likes).

Displaying more complex items

As you’d probably expect, if you’re trying to display a non-primitive type, you can override the class ToString method to return a string representation of the data, for example if we’re trying to display for the type SlightlyLessBasicItemViewModel

public class SlightlyLessBasicItemViewModel
{
   public string Key { get; set; }
   public string Value { get; set; }

   public override string ToString()
   {
      return $"{Key} : {Value}";
   }
}

However, it’s also likely that we’ll want to formatting, images. buttons etc. into a list view item at which point we need to create our own item template.

If we assume we have a view model with an Items collection of SlightlyLessBasicItemViewModel we might like to display our row/cell with the key in bold and the value italic, for example we would use something like

<ListView ItemsSource="{Binding Items}">
   <ListView.ItemTemplate>
      <DataTemplate>
         <ViewCell>
            <StackLayout Orientation="Horizontal" VerticalOptions="Center">
               <Label Text="{Binding Key}" FontAttributes="Bold" />
               <Label Text="{Binding Value}" FontAttributes="Italic" />
             </StackLayout>
          </ViewCell>
       </DataTemplate>
    </ListView.ItemTemplate>
</ListView>

Grouping

The ListView supports grouping, i.e. displaying something slightly different to indicate that the items belong to a group. Let’s create the following

public class GroupViewModel : 
   ObservableCollection<SlightlyLessBasicItemViewModel>
{
   public string GroupName { get; set; }
}

Now our main view model will return an Items collection of GroupViewModel types, each GroupViewModel will act as a separate header (and bind to the GroupName for the group heading) and the items will then be displayed beneath each grouping name in the ListView.

All we need to do to our XAML is add IsGroupingEnabled=”True” and then tell the List view to display the GroupName using GroupDisplayBinding=”{Binding GroupName}”. For completeness, here’s the full XAML for this

<ListView ItemsSource="{Binding Items}" 
      IsGroupingEnabled="True"
      GroupDisplayBinding="{Binding GroupName}">
   <ListView.ItemTemplate>
      <DataTemplate>
         <ViewCell>
            <StackLayout Orientation="Horizontal" VerticalOptions="Center">
               <Label Text="{Binding Key}" FontAttributes="Bold" />
               <Label Text="{Binding Value}" FontAttributes="Italic" />
            </StackLayout>
         </ViewCell>
      </DataTemplate>
   </ListView.ItemTemplate>
</ListView>

We can also add the GroupShortNameBinding binding to add to the jump list for jumping to specific parts of our list.

Ofcourse it’s also likely we’re want to override the cell that displays the group. To do this we override the GroupHeaderTemplate (we no longer need the GroupDisplayBinding if we’re taking over the displaying of it). So for example here’s out new group header template displayed in bright green

<ListView ItemsSource="{Binding Items}" 
      IsGroupingEnabled="True">
   <ListView.ItemTemplate>
      <DataTemplate>
         <ViewCell>
            <StackLayout Orientation="Horizontal" VerticalOptions="Center">
               <Label Text="{Binding Key}" FontAttributes="Bold" />
               <Label Text="{Binding Value}" FontAttributes="Italic" />
            </StackLayout>
         </ViewCell>
      </DataTemplate>
   </ListView.ItemTemplate>
   <ListView.GroupHeaderTemplate>
      <DataTemplate>
         <ViewCell>
            <StackLayout Orientation="Horizontal" VerticalOptions="Center">
               <Label Text="{Binding GroupName}" TextColor="Chartreuse"/>
            </StackLayout>
         </ViewCell>
      </DataTemplate>
   </ListView.GroupHeaderTemplate>
</ListView>

Headers and Footers

Along with groupings we can define headers (displayed as you’d expect at the top of the list view) and footers (yes, these are displayed at the end of the list view). Again, like groupings, we can create/use the default look and feel or override it, so here’s an example with the default look and feel (as our ListView XAML’s getting rather large I’ll show an abridge version to just show the changes here, source for this post will be available on my GitHub repos).

Note: I’m not going to change the view model (the GroupingViewModel) used in this example but instead hard code the header and footer, ofcourse you can data bind to these from your view model just as we’ve done for groups etc.

<ListView ItemsSource="{Binding Items}" 
   IsGroupingEnabled="True" 
   Header="---Header---"
   Footer="---Footer---">
</ListView>

Now let’s override our templates to customise the display of our header and footer. Remove the text only from the Header and Footer attributes. We’ll need the attributes still to tell the ListView to display a header and footer. Then we added our HeaderTemplate and FooterTemplate, for example

<ListView ItemsSource="{Binding Items}" 
   IsGroupingEnabled="True" 
   Header="" Footer="">
<!-- other content -->
   <ListView.GroupHeaderTemplate>
      <DataTemplate>
         <ViewCell>
            <StackLayout Orientation="Horizontal" VerticalOptions="Center">
               <Label Text="{Binding GroupName}" TextColor="Chartreuse"/>
            </StackLayout>
         </ViewCell>
      </DataTemplate>
   </ListView.GroupHeaderTemplate>
   <ListView.HeaderTemplate>
      <DataTemplate>
         <StackLayout Orientation="Horizontal">
            <Label Text="---" TextColor="Crimson" />
            <Label Text="Header" TextColor="DarkOrange"/>
            <Label Text="---" TextColor="Crimson" />
         </StackLayout>
      </DataTemplate>
   </ListView.HeaderTemplate>
   <ListView.FooterTemplate>
      <DataTemplate>
         <StackLayout Orientation="Horizontal">
            <Label Text="---" TextColor="Orange" />
            <Label Text="Footer" TextColor="Crimson"/>
            <Label Text="---" TextColor="Orange" />
         </StackLayout>
      </DataTemplate>
   </ListView.FooterTemplate>
</ListView>

Different (or uneven) row heights

In some situations we might want the ListView to display rows with different heights. By default all rows will have the same height, we simply need to set HasUnevenRows=”True” in the ListView and then, assuming our ItemTemplate expands to fit the data it’s given, we’ll get rows of differing sizes.

This example is slightly contrived to save creating another view model, so we’ll make the changes to the ItemTemplate to support larger labels and also to expand so when the label wraps the row expands. Here’s the changes to the ListView

<ListView ItemsSource="{Binding Items}" 
     IsGroupingEnabled="True" Header="" Footer="" 
     HasUnevenRows="True">
   <ListView.ItemTemplate>
      <DataTemplate>
         <ViewCell>
            <StackLayout Orientation="Horizontal" 
               VerticalOptions="StartAndExpand">
               <Label Text="{Binding Key}" FontAttributes="Bold" FontSize="24"/>
               <Label Text="{Binding Value}" FontAttributes="Italic" FontSize="24"/>
            </StackLayout>
         </ViewCell>
      </DataTemplate>
   </ListView.ItemTemplate>
<!-- other content -->
</ListView>

Pull to refresh

A paradigm used in mobile list views is the idea of pulling the list view to refresh it, for example maybe the list view displays a list of email messages, instead of automatically updating the list the user might see an indicator which says more messages are pending, then the user pulls the list to refresh/update the view.

To add such functionality we need to add the IsPullToRefreshEnabled=”True” to the ListView itself and then we’ll need our view model to supply a RefreshCommand and also a boolean property to tell the UI when the refresh has completed.

So let’s go back to a very basic list view and view model. Here’s my view model

public class PullToRefereshViewModel : ViewModel
{
   public PullToRefereshViewModel()
   {
      RefreshCommand = new ActionCommand(() =>
      {
         Items.Add(DateTime.Now.ToString());
         IsRefreshing = false;
      }); 
   }

   [CreateInstance]
   public ExtendedObservableCollection<string> Items
      => GetProperty<ExtendedObservableCollection<string>>();

   public ICommand RefreshCommand { get; }

   public bool IsRefreshing
   {
      get => GetProperty<bool>();
      set => SetProperty(value);
   }
}

Note: I’m using my Presentations.Core view model code which hopefully is fairly obvious.

Here’s the list view

<ListView ItemsSource="{Binding Items}" 
   IsPullToRefreshEnabled="True" 
   RefreshCommand="{Binding RefreshCommand}"
   IsRefreshing="{Binding IsRefreshing}"/>

When the user pulls the ListView down, it (assuming IsPullToRefreshEnabled is true and the supplied RefreshCommand CanExecute is true) will set IsRefreshing to true and display a activity/busy indicator. It will then call the ICommand assigned to RefreshCommand. However after the command completes the IsRefreshing will need to be set to false to hide the activity/busy indicator. It sort of feels like this should happen automatically when the command finishes, but seems it’s down to the view model to reset this flag.

Note: It’s important that the IsRefreshing is set to false or you’ll be stuck the busy indicator being displayed. Therefore, it’s probably best to put the code to reset IsRefreshing into a finally block if there’s chances of exceptions in the refresh command code.

Context Menu/Actions

We can add a context menu/action to the cell of a listview, for example a Delete option when the cell is tapped the option to delete the selected cell should appear.

We’ll extend the “Pull to Refresh” example by adding an ItemTemplate and changing the view model a little. Here’s the ItemTemplate

<ListView.ItemTemplate>
   <DataTemplate>
      <ViewCell>
         <ViewCell.ContextActions>
            <MenuItem Text="Delete" 
               Command="{Binding DeleteCommand}" 
               IsDestructive="True" />
          </ViewCell.ContextActions>
          <StackLayout>
             <Label Text="{Binding Value}" VerticalOptions="Center" />
          </StackLayout>
      </ViewCell>
   </DataTemplate>
</ListView.ItemTemplate>

Note: the use of IsDestructive=”True” has significance on iOS devices, only a single action can have this set to true.

In this example we need to move away from using a collection of strings for the ItemSource and have a class with a DeleteCommand on it, hence in the example above the cell label binds to a Value property on this new class. Here’s one possible way of implementing the view model for this along with the replacement for the PullToRefreshViewModel

public class ItemViewModel : ViewModel
{
   private readonly ContextMenuViewModel _parent;
   
   public ItemViewModel(ContextMenuViewModel parent, string value)
   {
      _parent = parent;
      Value = value;
      DeleteCommand = new ActionCommand<ItemViewModel>(s =>
      {
         _parent.Items.Remove(this);
      });
   }

   public ICommand DeleteCommand { get; }

   public string Value
   {
      get => GetProperty<string>();
      set => SetProperty(value);
   }

   public class ContextMenuViewModel : ViewModel
   {
      public ContextMenuViewModel()
      {
         RefreshCommand = new ActionCommand(() =>
         {
            Items.Add(new ItemViewModel(this, DateTime.Now.ToString()));
            IsRefreshing = false;
         });
      }

      [CreateInstance]
      public ExtendedObservableCollection<ItemViewModel> Items
         => GetProperty<ExtendedObservableCollection<ItemViewModel>>();

      public ICommand RefreshCommand { get; }

      public bool IsRefreshing
      {
         get => GetProperty<bool>();
         set => SetProperty(value);
      }
}

Note: there are several ways we might want this sort of code to work, this is just one example.

Code for the samples

Code for the samples listed, can be found at GitHub https://github.com/putridparrot/blog-projects/tree/master/ListViewExamples

Upgrading Xcode and Visual Studio for Mac

This post is a note to myself – after upgrading Xcode to 9.4 I found that Visual Studio for the Mac seemed to fail to run on the iOS simulator, instead what happens when you run the VS is that it simply stops, no errors are shown, nothing.

What to do after upgrading Xcode

After upgrading/updating Xcode, always run Xcode to allow it to install any updates. Part of the upgrade might be that the Visual Studio for Mac has updated the simulator, in my case this is what had happened. Xcode 9.4 had the 11.4 version simulator whereas Visual Studio for Mac listed version 11.3.

Running Xcode installed pending updates but I also needed to go to the Xcode Preferences and in the accounts tab, ensure I was signed in (if the login has expired).

Now Visual Studio for Mac displayed the correct versions of the simulator and all worked again.

Monitoring your application using App Center

Microsoft’s App Center (https://appcenter.ms/apps) allows us to do several things, including build and distribution of our application(s), but what I’m interested in for this post, is the capabilities which allow us to monitor some usage information, tracing events and viewing exceptions.

Within App Center you need to create an application and tell App Center what OS and Platform is being used and it will respond by supplying you with information on how to “embed” App Center code into your application.

Once we’ve created an application in App Center we’ll be supplied with a key (currently you need a key per OS application).

Let’s now create a simply test application using Xamarin.Forms, although you can create a standard UWP application if you prefer.

Note: at this time WPF does not seem to be fully supported.

Creating our Xamarin.Forms application

  • In Visual Studio, select Mobile App (Xamarin.Forms) project, this will allow us to create a UWP, IOS and Android application (ensure all three platforms are selected).
  • Now add the two NuGet packages, Microsoft.AppCenter.Analytics and Microsoft.AppCenter.Crashes to each platform specific project.

Inside the shared project, edit the App.xaml.cs adding the following using clauses

using Microsoft.AppCenter;
using Microsoft.AppCenter.Analytics;

and within the OnStart, add the following code

AppCenter.Start(
   "android=ANDROID_KEY;" +
   "uwp=UWP_KEY;" +
   "ios=IOS_KEY",
   typeof(Analytics), 
   typeof(Crashes));

For each platform you need to create a new application key within App Center. If you are only intending to create a single platform version of your application, for example a UWP application, you can use the following instead

AppCenter.Start(UWP_KEY,
   typeof(Analytics), 
   typeof(Crashes));

If we now run our application, App Center will start to log each time the application is run along with information regarding the OS being used, but what if we want to start to track certain usage, for example to find out if a feature is actually being used.

Exceptions and crash reporting

Crash/Exception reporting is enabled by default but obviously if you’re running inside the Debugger in Visual Studio, this may intercept such exceptions before they get sent to the App Center, so if your using a mobile device, you’ll need to actually deploy the application to test any exception handling.

However in instances where we want to both handle an exception (probably most cases) and log/track the exception we use code like the following

try
{
   // do something
}
catch(Exception e) 
{
   Crashes.TrackError(e);
}

We can also supply a dictionary with additional information to TrackError, for example

try
{
   // do something
}
catch(Exception e) 
{
   Crashes.TrackError(e, new Dictionary<string, string>
   {
      { "WithFile", filename }
   });
}

Tracking events

To track events, simple add the following line (obviously replacing the text with whatever you want to see in App Center when an event occurs).

Analytics.TrackEvent("New Feature Used");

we can also supply more information to the event tracking, by supplying a dictionary to the TrackEvent method, for example

Analytics.TrackEvent("New Feature Used", new Dictionary<string, string>
{
   { "WithFile", filename }
});

Turning Analytics on/off

Obviously you might want to have a configuration option which allows a user to opt-in/out of analytics, simply use

Analytics.SetEnabledAsync(false);

Offline behaviour

Obviously all this is great if the application/device in connected to the internet but in situations where the application or device are offline, messages will be stored locally. The FAQ states that up to 300 logs can be stored offline and once a internet connection is restored the messages will be sent to the App Center.

Using Lottie in your UWP apps.

Lottie is a library for displaying After Effects animations.

Let’s create a UWP application to try this out.

  • Create a UWP application
  • Add the LottieUWP package via NuGet

The easiest way to get something up and running is, head over to LottieFiles, find an animation and download it (you’ll be downloading a JSON file).

Place the JSON file into the Assets folder of your UWP solution and set the Build Action to Content.

Now, in the MainPage.xaml place the following code with the Grid

<lottieUwp:LottieAnimationView 
   FileName="Assets/success_animation.json" 
   AutoPlay="True" VerticalAlignment="Center" 
   HorizontalAlignment="Center" 
   RepeatCount="0" 
   Width="100" Height="100"/>

The namespace is

xmlns:lottieUwp="using:LottieUWP"

It’s as easy as that.

Writing a custom JUnit test runner

We’re going to create a new JUnit test runner which will be a minimal runner, i.e. has the barest essentials to run some tests. It should be noted that JUnit includes an abstract class ParentRunner which actually gives us a better starting point, but I wanted to demonstrate a starting point for a test runner which might no adhere to the style used by JUnit.

Our test runner should extend the org.junit.runner.Runner and will contain two methods from the abstract Runner class and a public constructor is required which takes the single argument of type Class, here’s the code

import org.junit.runner.Description;
import org.junit.runner.Runner;
import org.junit.runner.notification.RunNotifier;

public class MinimalRunner extends Runner {

    public MinimalRunner(Class testClass) {
    }

    public Description getDescription() {
        return null;
    }

    public void run(RunNotifier runNotifier) {
    }
}

we’ll also need to add the dependency

<dependency>
   <groupId>junit</groupId>
   <artifactId>junit</artifactId>
   <version>4.12</version>
</dependency>

Before we move onto developing this into something more useful, to use our test runner on a Test class, we need to add the RunWith annotation to the class declaration, for example

import org.junit.runner.RunWith;

@RunWith(MinimalRunner.class)
public class MyTest {
}

Okay, back to the test runner. The getDescription method should return a description which ultimately makes up the tree we’d see when running our unit tests, so we’ll be wanting to return a parent/child relationship of descriptions where the parent is the test class name and it’s children are those methods marked with the Test annotation (we’ll assume children but no deeper, i.e. no grandchildren etc.).

Spoiler alert, we will be needing the Description objects again later so let’s cache them in readiness.

public class MinimalRunner extends Runner {

    private Class testClass;
    private HashMap<Method, Description>  methodDescriptions;

    public MinimalRunner(Class testClass) {
        this.testClass = testClass;
        methodDescriptions = new HashMap<>();
    }

    public Description getDescription() {
        Description description = 
           Description.createSuiteDescription(
              testClass.getName(), 
              testClass.getAnnotations());

        for(Method method : testClass.getMethods()) {
            Annotation annotation = 
               method.getAnnotation(Test.class);
            if(annotation != null) {
                Description methodDescription =
                   Description.createTestDescription(
                      testClass,
                      method.getName(), 
                      annotation);
                description.addChild(methodDescription);

                methodDescriptions.put(method, methodDescription);
            }
        }

        return description;
    }

    public void run(RunNotifier runNotifier) {
    }
}

In the above code we create the parent (or suite) description first and then locate all methods with the @Test annotation and create test descriptions for them. These are added to the parent description and along with the Method, to our cached methodDescriptions.

Note: that we’ve not written code to handle @Before, @After or @Ignore annotations, just to keep things simple.

Obviously we’ll need to add the following imports also to the above code

import org.junit.Test;
import java.lang.annotation.Annotation;
import java.lang.reflect.Method;
import java.util.HashMap;
// also need these two for the next bit of code
import org.junit.AssumptionViolatedException;
import org.junit.runner.notification.Failure;

Next up we need to actually run the tests and as you’ve probably worked out, this is where the run method comes in. There’s nothing particularly special here, we’re just going to run on a single thread through each method. Had we been handling @Before and @After then these methods would be called prior to the code in the following code’s forEach loop (but we’re keep this simple).

public void run(RunNotifier runNotifier) {

   try {
      Object instance = testClass.newInstance();

      methodDescriptions.forEach((method, description) ->
      {
         try {
            runNotifier.fireTestStarted(description);

            method.invoke(instance);

            runNotifier.fireTestFinished(description);
         }
         catch(AssumptionViolatedException e) {
            Failure failure = new Failure(description, e.getCause());
            runNotifier.fireTestAssumptionFailed(failure);
         }
         catch(Throwable e) {
            Failure failure = new Failure(description, e.getCause());
            runNotifier.fireTestFailure(failure);
         }
         finally {
            runNotifier.fireTestFinished(description);
         }
      });
   }
   catch(Exception e) {
      e.printStackTrace();
   }
}

In the code above we simply create an instance of the test class the loop through our previous cached methods invoking the @Test methods. The calls on the runNotifier object tell JUnit (and hence UI’s such as the IntelliJ test UI) which test has started running and whether it succeeded or failed. In the case of failure, the use of getCause() was added because otherwise (at least in my sample project) the exception showed information about the test runner code itself, which was superfluous to the actual test failure.

I’ve not added support for filtering or sortable capabilities within our code, to do this our MinimalRunner would also implement the Filterable interface for filtering and Sortable for sorting (within the org.junit.runner.manipulation package).

I’m not going to bother implementing this interface in this post as the IDE I use for Java (IntelliJ) handles this stuff for me anyway.

Code on GitHub

Code’s available on GitHub.

Using JMock

At some point we’re likely to require a mocking framework for our unit test code. Ofcourse there’s several java based frameworks. In this post I’m going to look into using JMock.

Setting up an example

Let’s start by looking at an interface, my old favourite a Calculator

public interface Calculator {
    double add(double a, double b);
}

Let’s now add some dependencies to the pom.xml

<dependencies>
   <dependency>
      <groupId>junit</groupId>
      <artifactId>junit</artifactId>
      <version>4.12</version>
      <scope>test</scope>
   </dependency>
   <dependency>
      <groupId>org.jmock</groupId>
      <artifactId>jmock-junit4</artifactId>
      <version>2.8.4</version>
      <scope>test</scope>
   </dependency>
</dependencies>

Using JMock

We need to start off by creating a Mockery object. This will be used to create the mocks as well as handle the three A’s, Arrange, Act and Assert. Let’s jump straight in an look at some code…

package com.putridparrot;

import org.jmock.Expectations;
import org.jmock.Mockery;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;

import static org.junit.Assert.assertEquals;

public class CalculatorTest {

    private Mockery mockery;

    @Before
    public void setUp() {
        mockery = new Mockery();
    }

    @After
    public void tearDown() {
        mockery.assertIsSatisfied();
    }

    @Test
    public void add() {

        final Calculator calc = mockery.mock(Calculator.class);

        mockery.checking(new Expectations()
        {
            {
                oneOf(calc).add(2.0, 4.0);
                will(returnValue(6.0));
            }
        });

        double result = calc.add(2, 4);
        assertEquals(6.0, result, 0);
    }
}

In the code above we’re creating the Mockery in the setup method and the assert in the teardown.

We then use the Mockery to create a mock of the interface Calculator which we would normally pass into some other class to use, but for simplicity I’ve simply demonstrated how we arrange the mock using mockery.checking along with the expectations. Then we act on the mock object by calling the add method which ofcourse will execute our arrange code.

Here’s an example of some code which demonstrates arranging values which will return a different value each time, so we’ll add the following to our Calculator interface

int random();

and now create the following test, which expects random to be called three times and arranges each return accordingly.

@Test
public void random() {
   final Calculator calc = mockery.mock(Calculator.class);

   mockery.checking(new Expectations()
   {
      {
         exactly(3)
            .of(calc)
            .random();

         will(onConsecutiveCalls(
            returnValue(4),
            returnValue(10),
            returnValue(42)
         ));
      }
   });

   assertEquals(4, calc.random());
   assertEquals(10, calc.random());
   assertEquals(42, calc.random());
}

Ofcourse there’s plenty more to JMock, but this should get you started.